In truth, navigating the dialogue trees of discussion with the Milton Library Assistant can become exhausting after a while. It asks fundamental questions about consciousness, morality, purpose, and the like, and even when it seems like the answer is obvious, it will provide a counter example that brings new perspective to the discussion. Interacting with the Milton Library Assistant is easily the most interesting non-puzzle activity in The Talos Principle. Finally, there are QR codes painted on the walls of the puzzle rooms themselves, put there by entities who have passed through previously. Scattered about, there are audio recordings from a woman whose importance to the story becomes more apparent over time. The Milton Library Assistant is a program created to catalog all of that data, but it ends up with its own thoughts and ideas. Not long after, the player finds computer terminals, which contain catalogs of old emails, websites, and other text that gives clues to the world’s history. Immediately upon waking, the player is greeted by an almighty voice in the sky calling himself Elohim, who gives commands and promises eternal life. The unique thing about The Talos Principle‘s story is that it is delivered through about a half dozen different avenues. In short, the story is about existing as an artificial intelligence in a strange, computer-generated world. Part of the reason I am so intent on seeing all there is to see is that the narrative is thought-provoking, but I feel like I am still missing some pieces of it.
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